A card file with buttons of a card file on the topic. Games for children: Play with buttons Games with buttons for children 2 3

04.12.2019

Card files with buttons

Many children really like to play with buttons. You can make a game with buttons exciting, during which you can put various didactic tasks. Games with buttons contribute to the development of small motors, coordination of movements, eyelasor, concentration, perfection, classification skills, the development of elementary mathematical representations (fasten the knowledge of colors and sizes, teach the account, etc.).

With buttons, you can make beautiful applications, use them in the modeling, fill in them coloring (not necessarily stick to the drawing), lay out the right road in labyrinths for children, glue from buttons of mini-toys and even make decorations (beads, for example). And with them you can make a foot and hand massage: omit the handles or legs into a box with a large number of buttons, drive it with handles or legs, immersed, and also try to grab the butchers of the handles or legs with fingers.

For the smallest important, it will be more important to study different buttons: metal, plastic, smooth, rough, etc.; find in the overall set of buttons the biggest and smallest; lay them on different piles of color or size; consider the number of holes in them, etc.

Generic tree

Purpose: Create a generic tree together with a child explaining related ties.

Equipment: Drawn on a sheet of paper Tree with symmetrically located on it with three levels of branches, buttons.

The child needs to choose a button belonging to the mother and put it on the left of the tree trunk, choose a "dad" button and put it on the right of the trunk.

The older generation is denoted by the largest buttons, the youngest - the smallest.

Babushkina Pugovitsa

Purpose: development of imagination.

Equipment: Old button.

Suggest a child to come up with that this button could see.

DAILY REGIME

Purpose: to form the ability to plan their activities, give an assessment to your actions.

Equipment: 10 small white, 10 large white, 10 medium yellow, 10 medium green, 10 medium brown, 10 medium purple (lilac), 10 large blue, 10 large red, 10 large blacks.

Little white buttons mean cleanliness, hygienic procedures,

big white - cleanliness in the house, home affairs,

yellow - Sun, breakfast,

green - peace, lunch,

brown - physical health, sleep,

purple - Twilight, dinner,

blue - feelings, social contacts,

red - Activity, good actions,

black - poorly made business or refusal to perform the task.

On the eve, we discuss the next day, make a button-button time, having traveled buttons on the holder from top to bottom. At the end of the day, I evaluate his actions, giving him a red or black button.

A TRAIN

Purpose: develop a shallow motorcy, a sense of rivalry.

Equipment: buttons of different sizes and colors.

Fold down the paths in the form of a track. The more buttons are lined up in the track, the longer the train.

Independent opening

Purpose: to teach correlate the diameter of the hole of the bottle and the size of the buttons, to develop the eye meter and matching skills.

Equipment: buttons of different colors and sizes, plastic bottle.

Show the child like buttons can push bottles in the neck. Give him to do it yourself.

Puggyback

Equipment: bank from under coffee or cocoa with a plastic screwing lid, buttons.

On the cover, make a slot with a knife (on the principle of piggy bank). Show the child how you can push the buttons into the slot. After all buttons are in the bank, ask the baby to unscrew the lid and get buttons. The game can be started first!

Sorting yes and only

Buttons are perfectly suitable for sorting tasks. Together with the child, select only the largest buttons or, on the contrary, buttons, or buttons of a certain color, and when the child is growing and learned to count - select buttons with a different number of holes on them, recalculate them, etc.

Puggy necklace

Purpose: develop fine motility and tactile sensitivity. Later, with the help of this necklace, you can conduct training classes, for example, such as: "We study the colors", "learn to count", "big - small", "Find the same butchers", etc.

Equipment: Puggy necklace. Take a thick durable thread (better rope). It should be such a length so that the necklace in diameter was smaller than the head of the child. You put on it a lot of buttons that differ in shape, size and color (Each button is put on the rope with the needle only in one hole). Tightly tie a thread.

Unusual renovation

Equipment: flat buttons of different colors and sizes, plasticine, toothpicks.

  1. Take the plasticine bar and stick to the toothpick in it, pre-cutting sharp tips. Offer the child to ride buttons on an unusual crane.
  2. Playing with the child the next time, complicate the task - strip down the buttons of a certain size or color. You can make several blanks: on the toothpicks inserted into the plasticine of various colors, to ride buttons of the corresponding colors.
  3. To stick the toothpicks of various lengths and ask the child to ride buttons, turning the attention of the baby at the end of the relationship of the length of the toothpicks and the number of buttons rushed to them.
  4. Playing an older child, ask him to express an opinion in advance about whether this button is put on the rod or not, thereby developing his eye meter.

Pictures of buttons

For the development of creative abilities and figurative thinking of the baby, you can offer him to spread out the flower, walkways from the buttons, walks, houses, all kinds of patterns, the word, what will tell your fantasy and the fantasy of the child.

Logical tasks

Suggest a child to lay buttons in a certain sequence.

  • large - small, big - small, etc.,
  • red - blue, red - blue, etc.,
  • red - Blue - Green, Red - Blue - Green,
  • one red - two yellow, one red - two yellow, etc.

Rugs

Equipment: small altitude tissue (square or rectangular) or colored cardboard sheet. Lay the pattern. In this game, mathematical concepts are being worked out: downstairs, at the top, on the left, right, in the upper (lower) left (right) corner, in the center, etc.

Three flower

Equipment: three sets of buttons of different colors, or their size. This game is aimed at learning a color or size. Depending on the purpose, we select the task that we put before.

  • Light from the buttons three flower, which will differ from each other in color
  • Light three flower: small - from small buttons, medium - from medium, large - from large.

Catch fish

Equipment: Tase with water, saccs, buttons.

We give a child a sin and ask him to catch only red "fish" (red buttons), then only yellow, etc. For children who are already taught an account, you can complicate the task: catch 3 red and 2 yellow "fish".

Lay out the digit

Equipment: cards with numbers.

Opposite each number, we ask the child to lay out the appropriate amount of buttons.

Dried buttons in the house

Equipment: Houses of different colors, buttons.

Return buttons in their houses in color.

Monkey


Equipment: Two identical sets of buttons (it is desirable that the buttons are different colors, forms, sizes) 9 pieces, two cards of 9 cells - 3 to 3.

Initially, consider with a child of buttons - where the largest where the smallest is the smallest, there are buttons of the same color, forms.

  • One card takes a teacher, another child. In the same way distribute buttons. In his field, the teacher lay out a combination of 2-3 buttons. Offer the child to repeat it on your card.
  • Lowned buttons show the child, giving the opportunity to remember them. Then cover the card with something. The task of the child - to lay out a similar combination on its gaming field. Open, check.

Butterfly patterns

Equipment: Plastic plates.

Share on plastic plates various patterns without using any templates.

Pick leaves to the tree


Equipment: buttons of green and yellow shades.

From the buttons of a certain color it is necessary to choose a tree of leaves (depending on the time of year).

Pick up the wheels to cars

Equipment: silhouettes of cars without wheels.

Suggest picking wheels in color, magnitude.

With finger on finger


The first player puts on an index finger of a button and turns to the second player. He must move this button to his index finger, while it is impossible to use other fingers.


Buttonal soccer

Equipment: 7 buttons.
Choose a playing field, such as a carpet. On one side make the gate (they put buttons at a distance of about 10 cm from each other). Also make the gate and on the other side of the carpet.
The remaining three buttons are the balls. To make a blow, you need to click a button with a finger. And you can only beat by the button that is between the other two. On the goal, players beat in turn.

In loose

Equipment: An odd number of buttons. The competition is participating an even number of players.
At the signal of the leading players begin to collect buttons. You can collect one by one, not raking everything at once. It is impossible to push other players or block buttons from them. The one who will collect buttons most of all - won.


Players get up at the restrictive line, each in hand at the same button. At the expense of one-two or three, the players try to put a button as far as possible from themselves. You can lean forward, pull your hands. But it is impossible to go from the place, throw a button. The one who falls on the floor is dropped out of the game. And the one who put a button on all - won.

MORE LESS

  • We are looking for the biggest button,
  • We are looking for the smallest button,
  • We are looking for a button in three holes,
  • We are looking for a triangular button,
  • we are looking for the biggest red button.
    The main thing, after each round to collect all buttons in the box (so that no one from the participants can be spilled in advance).

LACING

Equipment: Thread (about 40 cm), five buttons with four holes each.

The task of each player is to ride all buttons on the thread so that the thread passed through all the holes.

Button Massage


Fill out the spacious button buttons. It is desirable that the buttons are a lot. And now together with the child:

  • lower the hand in the box;
  • Angle palms on the surface of the buttons;
  • capture buttons in fists, slightly raise and unwind the fists;
  • immerse your hands deep into the "Butterfly Sea" and "swim" in it;
  • patch off the buttons between the palms;
  • speak them out of the palm in the palm;
  • first with one hand, then another, then grab the "pinch" of buttons, release;
  • take into hand on one diverse buttons: large, elongated, square, smooth, etc.; Roll it between the palms, gradually increasing the amplitude of movements;
  • the same movements can be made external parties palms.
    Now move the box to the floor:
  • immerse your bare feet into the box;
  • produce circular movements;
  • immersorly immerse the legs into the buttons, move your feet with your fingers;
  • catch the buttons with your fingers;
  • Patch off the buttons between the feet;
  • capture buttons with your fingers, lift and squeeze your fingers.

Butterfly fishing

Lower the hands into the "Button Sea" and catch the "fish".
(Let the child take any button).
- What kind of "fish" you caught: big or small; smooth or rough; Round or square?
- What color is your fish?
- Is it easy or heavy?
- Warm or cold?
And now I will catch the fish. Take my fish in hand. What is she?
True, she ... (Little, smooth, slippery, cool, light) ...?
Now we put our catch in the bucket. Close your eyes. Hold your hand in the bucket and find your fish. Why are you sure this is your fish? "


Butterfly lotto


Equipment: colorfully illustrated book.

Personal buttons in a linen bag. Tell your child: "We will play a lotto. I will get off the button of buttons. You will call their color. If you found this color in the picture, then you get a button and put it on the picture - in the place that the same color, that and the button.

Red, Yellow, Blue,

Ball choose yourself anyone.

To keep the ball

Need to tape tape

We will take ribbons

And they will find a ball in color.


Various exercises for the development of the motor apparatus of the hands, strengthening it, they make their fingers with more clever, movable, obedient, are more reliable assistance in the development of shallow motility.

Buttons Are surprisingly multifaceted and busy material. With buttons, actually there are a huge variety of games. And all of them are diverse.

These games help to develop small motility of hands, tactile perception, visually - motor coordination, accuracy of movements and attention. Also, games with buttons develop in children, imagination, imagination, creative abilities, thinking, the development of all mental functions occurs, anxiety is removed and many other pedagogical tasks are solved.

Also, buttons can be used in classes on the formation of mathematical ideas, for the development of mathematical thinking (a child to study classify, distinguish between the items in size, read), for the scurry to the touch, solving problems and examples. Games can be carried out in the form of competitions: "Who will decompose the faster", "who will count faster", "beautiful beads", etc.

Acquired here such beautiful buttons.

They can be simply considered, call what we see, the properties of the depicted character or the subject. Compare sizes, assume, build from more to a smaller. Sort by groups: animals, birds, transport, fish, insects, vegetables, fruits. You can play the game "Find a couple", pick up the color.

You can make a touch box. In it arrange searchesall the hid buttons or some particular, invent role-playing games, shock with spoon, tongs or just to dig in the cereal with cute pieces.

Exemplary Games with Buttons:

1. "Buttons crumbled. Split them in color » Tasks:fastening the knowledge of the color, develop a fine motility of hands.
Funds:buttons of different color, container with cells, where on the bottom of the cells, colored mugs-landmarks. Suggest children to decompose buttons in cells in colors.

2. "Buttons crumbled. Split them in shape " Tasks:fasten knowledge of geometric shapes (circle, square), develop fine motility hands.
Funds:buttons of different shapes, Cell container, where at the bottom of the cells, geometric form-landmarks.
Suggest children to decompose buttons in cells based on geometric shapes.

3. "Alternation of buttons on the task" Tasks:develop attention logical thinking, fine motility hands.
Funds:buttons of two colors.
Build a chain from the buttons of two colors and offer the child to continue a series, observing the sequence.

4. "Find an excess button" Tasks:develop the logical thinking of children.
Funds:5 buttons, 1 of which differ in color
Laying 4 buttons of the same color in a row and there are 1 buttons of another color among them. Then suggest the child to remove the excess button or replace it with the desired color.
You can decompose buttons the same in size (for example, large red) and among them one small red button. Suggest to perform the same task.

5. "Find a pair of identical buttons" Tasks:teach children to select a button of buttons on the basis of a similar sensory sign, develop a fine motility of fingers.
Funds:collection of buttons. Suggest children carefully consider buttons. Then to offer children to choose a pair of the same buttons. You can clarify in children what color, forms and size them.

6. "Mosaic" Tasks:fastening the knowledge of the color, develop a fine motility of hands, imagination.
Funds:collection of buttons.
Suggest children to lay out the buttons simple items, such as flower, check box, house. Then ask how the color of the buttons were used. You can ask children to lay out geometric shapes: a circle, square, triangle, rectangle.

7. "Wonderful bag" Tasks:develop tactile sensations.
Funds:bag or balloon, buttons of different sizes.
Suggest children to consider several buttons. Ask which buttons size. Then remove them into the bag. And to offer to the touch to determine a large or small button in hand or which item.

You can come up with a lot of games and use options for these buttons.. It will be great if you share your ideas of buttons games.

Buttoned games are an excellent opportunity to take a child and at the same time with benefit!

Svetlana Chernogov

« Butt» .

Butt time, button twoThat's our game. Fun buttons next lie, Your fairy tale us speak: Green Break crawls on the grass, and on top of the marty sits on the back. There is a snowman and tree standing, on the tree the birds are sitting on the tree. A lot about what they would tell, just play a little tired.

S. N. Chernogova.

Many children really like to play with buttons. Do not deprive them of this pleasure, but turn their interest with buttons in exciting gamesduring which you can put different didactic tasks. Games with buttons Promote the development of shallow motility, coordination of movements, eyelashes, concentrations of attention, perfection, classification skills, the development of elementary mathematical representations (fix the knowledge of colors and sizes, teach the account, etc.). Actions with small objects contribute to the active development of speech. IN preschool age It is important to create conditions for the accumulation of motor and practical experience, developing handmade skills.

Didactic buttons game able to solve important tasks in training and raising: - Formation of activity mental processes, the development of their intensity; training skills to implement classification and generalization operations; Development of the ability to select suitable solutions to the tasks; Education of curiosity, activation of cognitive interests, expansion of the horizon.

In this manual, a bright visual material has been developed, which ensures success for didactic buttons games. The purpose of these games is to develop imagination, attention, sensory perception, perception, visual and motor coordination, fine motor skills, speech skills.

1. "Fill in the picture".

Tasks: Fasten the knowledge of the color, develop a fine motor skill, imagination.

Funds: Collection button.

buttons Picture - Scheme Buttons They are superimposed on the circles of the appropriate size and color. Then wondered what color children's buttons were used.

2."Lay on the sample". Tasks: Fasten the knowledge of the color, develop a fine motor skill, imagination, orientation on a sheet of paper.

Funds: Collection button.

The educator offers children to lay out from buttons Picture - Scheme, focusing on color, size, shape. Buttons laid out on a sheet of paper on which there are no schemes.

3."Continue row" (option 1)

Tasks

Funds: buttons

button Different size


4."Continue row" (option 2)

Tasks: Develop visual attention, logical thinking, fine motility of hands.

Funds: buttons Two colors of different shapes.

The educator begins to build a chain from button Two colors of different shapes and offers a child to continue a series, observing the sequence.


5."Continue row" (option 3)

Tasks: Develop visual attention, logical thinking, fine motility of hands.

Funds: Small buttons of two colors.

The educator begins to build a chain of small button Two colors and offers a child to continue a series, observing the sequence.


6."Continue row" (option 4)

Tasks: Develop visual attention, logical thinking, fine motility of hands.

Funds: Large buttons of two colors.

The educator begins to build a chain from large button Two colors and offers a child to continue a series, observing the sequence.


7."Continue row" (option 5)

Tasks: Develop visual attention, logical thinking, fine motility of hands.

Funds: Large and small buttons of the same color.

The educator begins to build a chain from buttons of one colorBut a different size and offers a child to continue a series, observing the sequence.


8."Continue row" (option 6)

Tasks: Develop visual attention, logical thinking, fine motility of hands.

Funds: buttons Two colors are large and small.

The educator begins to build a chain from buttons of two colors, overlapping small button to largeAnd offers a child to continue a series, observing the sequence.


9."House for buttons»

Tasks: Fasten the knowledge of the colors, develop a fine motility of hands, orientation in space.

Funds: buttons different colors and size, hoop, rings button.

The tutor offers children to decompose buttons in colors in rings.


10."Beautiful beads" Tasks: Fasten the knowledge of colors, develop a fine motility of hands, develop tactile sensations.

Funds: buttons Different colors and size, fine gum.

The educator offers children to make beads, riding buttons on a fine gum.


Publications on the topic:

Didactic games for children 4-7 years Builder goal. To identify the level of knowledge of children about the professions of builders, machines that help build houses, building materials for building houses,.

Didactic games for children 2-4 years "Wonderful pockets" Purpose: Formation of ideas about the properties of the objects of the surrounding world form, sizes, color. Games: Children are offered.

Didactic games for children 4-5 years Didactic game is a game only for a child. For an adult, she is a way of learning. IN didactic game The learning of knowledge acts as.

I work with children 2 younger groups. I like to create various games for them, here is one of these games about the seasons I.

Didactic games and didactic speech development exercises "Train" in different places of the room plays toys (bear, chipollino, doll, hare, fox, matryoshka). Toy names are the names of the stations ,.

We all know how a role in the development of a child is played by small motor skills, imagination and ability to accurate movement. That is why there are many methods aimed at improving these skills. Most of them are based on games, so children are easier to learn the world around them. One of these games is presented on our website - it is a mosaic of buttons.

To begin with, you will need to download templates from our site, there are only seven them. Different pictures are drawn on each of them - this is a Christmas tree, and a train, and a pot with flowers, and other images.


Next, select multicolored buttons of the appropriate size. By the way, they can be replaced by details from mosaic or circles cut from colored paper. During the game, the child will need to lay off the templates on colors. Thus, the baby will not only develop a shallow motorcy, and also study the main colors.

But do not forget, the work of your crumbs with small details must be under the supervision of adults. It's no secret to anyone that children do so try to taste everything, so before starting and at the end of the game, recalculate all the small elements. And in the process of classes thoroughly follow the child.

Find out what else should know and be able to be a child at this age.

Age: From 3-4 years

Purpose: Fix the knowledge of the color, develop a fine motor skill.

Equipment: Buttons of different colors, container with cells, where at the bottom of the cells, colored mugs-landmarks.

Stroke Game : The psychologist offers children to decompose buttons in cells in colors.

  1. Find an extra button

Age: 3-4 years

Purpose: develop the logical thinking of children.

Equipment: 5 buttons, 1 of which differs in color

Stroke Game : The psychologist lay out in a number of 4 buttons of one color and among them there are 1 buttons for another color. Then he offers a child to remove an excess button or replace it with the desired color.

You can decompose buttons the same in size (for example, large red) and among them one small red button. Suggest to perform the same task.

  1. Find a pair of identical buttons

Age: 3-4 years

Purpose: To form the ability to select a button of buttons on the basis of a similar sensory sign, develop a fine motility of fingers.

Stroke Game : A psychologist invites children carefully consider buttons. Then he offers children to choose a pair of identical buttons. It can be clarified in children as they are colors, forms and size.

  1. Mosaic

Age: 3-4 years

Purpose: Fasten the knowledge of colors, develop a fine motility of hands, imagination.

Equipment: Button Collection.

Stroke Game : The psychologist offers children to lay out of buttons simple items, such as flower, check box, house. Then it is wondering how the color of the buttons were used by children. You can ask children to lay out geometric shapes: a circle, square, triangle, rectangle.

  1. Wonderful bag

Age: 3-4 years

Purpose: develop tactile sensations.

Equipment: bag or balloon, buttons of different sizes.

Stroke Game : A psychologist invites children to consider several buttons. Asks children what buttons of the size. Then removes them into the bag or the balloon. And he suggests to the touch to determine a large or small buttice caught in hand.

    Button Massage (for hands)

Purpose: Motoric development of the child

Age: from 1.5 years old

You must fill out a spacious button buttons.

Game traffic:

Lower the hand into the box;

Angle palms on the surface of the buttons;

Capture buttons in fists, slightly raise and unwind the fists;

Immerse your hands deep into the "Butterfly Sea" and "swim" in it;

Patch off the buttons between the palms;

Speak them out of the palm in the palm;

Different hands capture chopping buttons.

    Find house

Age: 3-4 years

Purpose: developed to give the ability to distinguish objects in magnitude.

Equipment: Made from cardboard houses of different values \u200b\u200bmade from cardboard bunnies of different magnitude.
Game traffic: The psychologist tells the guys that the bunnies lost and cannot find their house. The teacher offers the guys to help bunnies, find each house.

    Fishing

Age: 3-4 years

Purpose: developed put sensory sensations and perception.

Equipment: bowl with buttons

Game traffic: We are fishermen. We go fishing into a buttonible sea. Our hands will help us catch fish-button. To lower your hands in the button of the sea and flashed the fish. " The child takes any button. What kind of "fish" you caught: a big or small, smooth or rough, round or square. What color fish? Is it easy or heavy? Warm or cold? Now we will put the catch in the bucket. Close your eyes. Hold your hand in the bucket and find your fish.

    Aquarium

Purpose: development of tactile sensations, tension removal.

Equipment : bowl with water and several additional buttons.

Game traffic: "On fishing, we caught two fish. Brought them home. We have aquarium (show a bowl with water), there already "live" three "fish" (put three buttons in a bowl with water). Do you remember our catch well? Now we will lower our "fish" in the aquarium, closing your eyes. You can, drop your hand into the aquarium, find out your fish? And mine? Well done! And if in our aquarium there were more fish? .. "

    Puggy necklace

Age: 3-4 years

Purpose: development of spatial representations, consolidation of color, shape, the child is experiencing the joy of creativity: in front of him what he created with his own hands, bringing joy to neighbor

Equipment: bowl with buttons

Game traffic: Let's make a necklace for mom. Take the biggest button. It will be the center of the necklace. Now choose a red button, put it on the left, etc. You can drive buttons on the fishing line.

    Butterfly lotto

Age: 3-4 years

Purpose: development of imagination, shallow motility, attention and observation.

Equipment: colorfully illustrated book.

Game traffic: Personal buttons in a linen bag. Tell your child: "We will play a lotto. I will get off the button of buttons. You will call their color. If you found this color in the picture, then you get a button and put it on the picture - in the place that the same color, that and the button.

    Generic tree

Age: 5-7 years old

Purpose: Communication establishment, harmonization of emotional state,the formation of a valid attitude towards the elders, understanding the relationship of generations, the feeling of its place and meaning inside the genus.

Equipment: A tree painted on a sheet with symmetrically located on it three levels of branches, buttons.

Game traffic: It is necessary to choose a button that belongs to the mother and put it on the left of the tree trunk, choose a "dad" button and put it on the right of the trunk.

The older generation is denoted by the largest buttons, the youngest - the smallest.

    Babushkina Pugovitsa

Age: from 5 years old

Purpose: Development of imagination.

Equipment: Old button.

Game traffic: Suggest a child to come up with that this button could see.

    DAILY REGIME

Age: from 5 years old

Purpose: To form the ability to plan their activities, give an assessment to your actions.

Equipment: 10 small white, 10 large white, 10 medium yellow, 10 medium green, 10 medium brown, 10 medium purple (lilac), 10 large blue, 10 large red, 10 large blacks.

Little white buttons mean cleanliness, hygienic procedures,

big white - cleanliness in the house, home affairs,

yellow - Sun, breakfast,

green - peace, lunch,

Day 2 mode

brown - physical health, sleep,

purple - Twilight, dinner,

blue - feelings, social contacts,

red - Activity, good actions,

black - poorly made business or refusal to perform the task.

Game traffic: Discussing the day, make a button time, having driven down the button on the holder from top to bottom. At the end of the day, I evaluate his actions, giveing \u200b\u200bhim a red or black button.

    A TRAIN

Age: 2-3 years

Purpose:

Equipment:

Game traffic: SLcut down buttons in the form of a track. The more buttons are lined up in the track, the longer the train.

    Train from Pugovits.

Age: 3-4 years

Purpose: Develop a shallow motorcy, a sense of rivalry.

Equipment: Buttons of different sizes and colors.

Game traffic: Offer the child to take the biggest buttons and posted them in a row. It will be a train where every button is a trailer. Then offer to collect the smallest butchers on the same principle. Then offer to lay out the "train" of the same color. In large buttons - cars can be placed small buttons who will be passengers. In order for the train to go be able to offer such a game: the last button was put forward, and so all the next. It turned out the effect of trains.

    Puggyback

Age: 1-2 years

Purpose: Develop a shallow motor.

Equipment: Bank from under coffee or cocoa with a plastic screwing lid, buttons. On the cover, make a slot with a knife (on the principle of piggy bank).

Game traffic: Show the child how you can push the buttons into the slot. After all buttons are in the bank, ask the baby to unscrew the lid and get buttons. The game can be started first!

    Sorting yes and only

Age: 1-2 years

Purpose: Develop a shallow motor.

Equipment: collection of buttons

Game traffic: Buttons are perfectly suitable for sorting tasks. Together with the child, select only the largest buttons or, on the contrary, buttons, or buttons of a certain color, and when the child is growing and learned to count - select buttons with a different number of holes on them, recalculate them, etc.

    Tracks

Age: 2-3 years

Purpose: Development of shallow motility,spectacular perception.

Equipment: collection of buttons

Game traffic: Offer the child to decompose the buttons in the line. One row of large buttons. Another row is all medium buttons. The last row is small buttons.

    Unusual renovation

Age: 3-5 years old

Purpose: Development of shallow motility,spectacular perception.

Equipment: Flat buttons of different colors and sizes, plasticine, toothpicks.

Game traffic: Take the plasticine bar and stick to the toothpick in it, pre-cutting sharp tips. Offer the child to ride buttons on an unusual crane.

Playing with the child the next time, complicate the task - strip down the buttons of a certain size or color. You can make several blanks: on the toothpicks inserted into the plasticine of various colors, to ride buttons of the corresponding colors.

To stick the toothpicks of various lengths and ask the child to ride buttons, turning the attention of the baby at the end of the relationship of the length of the toothpicks and the number of buttons rushed to them.

Playing an older child, ask him to express an opinion in advance about whether this button is put on the rod or not, thereby developing his eye meter.

    Pictures of buttons

Age: 3-5 years old

Purpose: Development of shallow motility,spectatic perception Development of creative abilities and figurative thinking.

Equipment: Flat buttons of different colors and sizes.

Stroke Game : You can offer him to lay out the buttons of flowers, tracks, houses, all kinds of patterns, in a word, what will tell your fantasy and the fantasy of the child.

    Logical tasks

Age: 4-5 years old

Purpose: Development of shallow motility,spectatic perception and thinking.

Equipment: Flat buttons of different colors and sizes

Stroke Game : Suggest a child to lay buttons in a certain sequence.

    large - small, big - small, etc.,

    red - blue, red - blue, etc.,

    red - Blue - Green, Red - Blue - Green,

    one red - two yellow, one red - two yellow, etc.

    Rugs

Age: 4-5 years old

Purpose: Development of shallow motility,spectatic perception and thinking

Equipment: Small altitude tissue (square or rectangular) or colored cardboard sheet.Game traffic: Lay the pattern. In this game, mathematical concepts are being worked out: downstairs, at the top, on the left, right, in the upper (lower) left (right) corner, in the center, etc.

    Three flower

Age: 3- 4 years

Purpose: Development of shallow motility,spectatic perception and thinking color or size learning.

Equipment: Three sets of buttons of different colors, or their size

Game traffic: Light from the buttons three flower, which will differ from each other in color

Light three flower: small - from small buttons, medium - from medium, large - from large.

    Independent opening

Age : 1.5-2 years

Purpose: To teach correlate the diameter of the hole of the bottle and the size of the buttons, to develop the eye meter and matching skills.

Equipment: Buttons of different colors and sizes, plastic bottle.

Stroke Game : Show the child, like buttons you can push the bottle into the neck. Give him to do it yourself.

    Lay out the digit

Age: 4-5 years old

Purpose: Development of shallow motility,spectatic perception and thinking , mathematical ideas.

Equipment: Cards with numbers.

Game traffic: Opposite each number, we ask the child to lay out the appropriate amount of buttons.

    Dried buttons in the house

Age: 2 - 4 years

Purpose: Development of shallow motility,spectatic perception and thinking color or size learning.

Equipment: Houses of different colors, buttons.

Game traffic: Return buttons in their houses in color.

    Monkey

Age: 4-5 years old

Purpose: Development of shallow motility,spectatic perception and thinking, memory.

Equipment: two identical buttons set (It is desirable that the buttons are different colors, shapes, sizes) 9 pieces, two cards of 9 cells - 3 to 3.

Stroke Game : Initially, consider the buttons with the child - where the biggest where the smallest, etc.

One card takes a teacher, another child. In the same way distribute buttons. In his field, the teacher lay out a combination of 2-3 buttons. Offer the child to repeat it on your card.

Lowned buttons show the child, giving the opportunity to remember them. Then cover the card with something. The task of the child - to lay out a similar combination on its gaming field. Open, check.

    Butterfly patterns

Age: 5-6 years old

Purpose: Development of shallow motility,spectatic perception and thinking , imagination, creative abilities.

Equipment: Plastic plates.

Game traffic: Share on plastic plates various patterns without using any templates.

    Pick leaves to the tree

Age: 4-5 years old

Purpose: Development of shallow motility,spectatic perception and thinking, memory.

Equipment: Buttons of green and yellow shades.

Game traffic: From the buttons of a certain color it is necessary to choose a tree of leaves (depending on the time of year).

    Pick the wheels to machines

Age: 3-4 years

Purpose: Development of shallow motility,spectatic perception and thinking.

Equipment: Silhouettes of cars without wheels.

Game traffic: Suggest picking wheels in color, magnitude.

    With finger on finger

Age: 4-5 years old

Purpose: Development of shallow motility,spectatic perceptiondexterity.

Equipment: Buttons of different shades

Game traffic: The first player puts on an index finger of a button and turns to the second player. He must move this button to his index finger, while it is impossible to use other fingers.



    Buttonal soccer

Age: 4-5 years old

Purpose: Development of shallow motility,spectatic perceptiondexterity.

Equipment: 7 buttons.

Game traffic: Choose a playing field, such as a carpet. On one side make the gate (they put buttons at a distance of about 10 cm from each other). Also make the gate and on the other side of the carpet.

The remaining three buttons are the balls. To make a blow, you need to click a button with a finger. And you can only beat by the button that is between the other two. On the goal, players beat in turn.



    In loose

Age: 4-5 years old

Purpose: Development of shallow motility,spectatic perceptiondexterity.

Equipment : An odd number of buttons. The competition is participating an even number of players.
Game traffic: At the signal of the leading players begin to collect buttons. You can collect one by one, not raking everything at once. It is impossible to push other players or block buttons from them. The one who will collect buttons most of all - won.

Age: 4-5 years old

Purpose: Development of shallow motility,spectatic perceptiondexterity.

Equipment: Buttons of different shades

Game traffic: Players get up at the restrictive line, each in hand at the same button. At the expense of one-two or three, the players try to put a button as far as possible from themselves. You can lean forward, pull your hands. But it is impossible to go from the place, throw a button. The one who falls on the floor is dropped out of the game. And the one who put a button on all - won.

    MORE LESS

Age: 4-5 years old

Purpose: Development of shallow motility,spectatic perceptiondexterity.

Equipment:

Game traffic:

    We are looking for the biggest button,

    we are looking for the smallest button,

    we are looking for a button in three holes,

    we are looking for a triangular button,

    we are looking for the biggest red button.

The main thing, after each round to collect all buttons in the box (so that no one from the participants can be spilled in advance).

    LACING


Age: 3- 4 years

Purpose: Development of shallow motility,spectatic perceptiondexterity.

Equipment: thread (about 40 cm), five buttons with four holes each.

Game traffic: The task of each player is to ride all buttons on the thread so that the thread passed through all the holes.

    Change places

Age: 3- 4 years

purpose :

Equipment: Buttons of different shades, sizes, forms.

Game traffic: Buttons are decomposed on the table in 2-3 rows. Initially, the child arbitrarily changes two any buttons. Complication: changes the buttons, which indicate the presenter. For example: "Change the larger round red button in the first row and a small square blue in the second row with two hands at the same time."

  1. To size

Age: 1.5-2 years

Purpose: development of shallow motility, visual and tactile perception.

Equipment: transparent plastic container with lid and buttons of different sizes. Make three holes in the jar: small, medium and large

Game traffic: Show the baby, how to throw a small button into a small hole, the middlemost, large in large. For children up to 2 years old are enough two holes. This game will teach the child to distinguish objects in size.

    "Supche" from buttons

Age: 1.5-2 years

Purpose: development of small motility.

Equipment: Buttons of different shades, sizes, forms.

Game traffic: These girls love! In the toy saucepans of buttons, pour, interfere with them, cook, spoon on plates to lay out - Beauty! What color will we have a button compote? And Borsch?

    Castanets

Age: 4-5 years old

Purpose: development of shallow motility, auditory perception.
Equipment: Buttons of different shades, sizes, shapes, rubberbies.

Game traffic: Let the child attract with thin elastic buttons of different sizes to the fingers. Acting various rhythms.

    Beach bug

Age: 1.5-2 years

Purpose: development of small motility.

Equipment: Buttons of different shades, sizes, shapes, cloves-buttons, hammer

Game traffic: Buttons-cloves, or cloves with wide hats nail buttons with wide holes to foam, creating different patterns and outlines of the desired items. "

    Collective Mosaic.

Age: 4-5 years old

Purpose: development of communicative skills, creative thinking.

Equipment: Buttons of different shades

Game traffic: Distribute buttons between children. From all available buttons, lay a collectively fabulous flower on the table (animal, car, etc.). You need to use all the buttons of each team member, and then tell about what is depicted. Children themselves determine who will tell about the "team" flower. In addition, everyone has the opportunity to express their opinion and put their buttons, i.e., contribute to the common cause. Each child should choose the most beautiful, in his opinion, buttons and together with the team folded a specific pattern.

    Yabl Balka

Age: 3- 4 years

Purpose of the game : Razvitia sensory perception, development of shallow motility fingers.

Equipment : The manual is presented in the form of a game panel with shock-shown, and different sizes drawn circles (apples).

Game traffic: The psychologist offers children panels with apple trees depicted on it, and a container with buttons of different colors and sizes, a child is offered to choose the apples of a certain color (red, yellow). Children take buttons and lay out on the panel, on suitable circles.

We will play with butchers,

Different apples collect.

    Carousel

Purpose of the game : Razvitia ability to recognize and call colors, the development of shallow motility fingers of the fingers, the development of distinguishing the items one - a lot.

Equipment: The appearance of a bobbin from under the threads, the upper and lower sector is divided into 6 colors: 4 main, black and white. The pillans are attached to the top sector (the color of the bags corresponds to the color of the sector to which it is attached), buttons are in the bags.

Stroke Game : Children are offered a "Carousel" manual, the upper sector of which is divided into 6 colors. Each of which is attached a bag in which cubes are lying (the color of the cubes and the bag corresponds to the color of the sector). The task of children to unleash the bags, remove buttons, and put them on the corresponding color sector.

Woven carousel,

Well, let's play soon.

Put on your color

Will there be the right answer?

    Butterfly

Age: 4-5 years old

Purpose of the game: Razvitia ability to recognize and call colors, the development of shallow motility fingers.

Equipment: Flat panel with butterfly image, butterfly wings are divided into 4 main colors. They draws circles of different sizes, buttons.

Game traffic: The psychologist shows a butterfly, the wings of which four main colors. You need to decorate the wings of the butterfly, pick up the desired buttons. The color of the button and the size must correspond to the color of the butterfly wing.

Appeared in front of us

Butterfly - Beauty.

We will play with a butterfly,

The color of the buttons to the wings pick up.

    Balloons

Purpose of the game: Development of ability to recognize and call colors, the development of shallow motility fingers.

Equipment: Flat balls of 4 main colors, and 4 tapes of similar colors to them.

Game traffic: The psychologist shows the children four balloons of basic colors and four ribbons of the same colors to them. Children offer to try to each ball pick up a ribbon of the same color.

Red, Yellow, Blue,

Ball choose yourself anyone.

To keep the ball

Need to tape tape

We will take ribbons

And they will find a ball in color.

    Magic field

Purpose of the game: Development of ability to recognize and call colors.

Equipment: Circle with the image of 4 main colors, and an arrow at the top, buttons

Game traffic: The psychologist shows the guys a circle with the image of the main colors. Explaining that this is a magical field on which colors live. Next, children are distributed cards of appropriate colors. The psychologist turns the magic field, the arrow located on it indicates any color, and children in turn should raise the card of this color.

We have a game one

Very round she

That circle is divided

Four colors includes it

And guys play with him

All colors, there are studying

Green, red

Yellow, blue everyone is known to us from now on.

    What is the hand of the button?

Age: 1.5-2 years

purpose : Development of communicative skills.

Equipment:

Game traffic: Take one button, show the baby, and then clamp it in your hand and ask what my hand is a button? ". Let the child farts where the button is hidden. This game can also be used in pairs with a subgroup of children.

    Score goal

Age: 4-5 years old

purpose : development of communicative skills, shallow motility.

Equipment: Cover from shoe box. Draw a football field, gate sculpt or make from small boxes, buttons

Game traffic: Two players by shortbangs are sent in turn of the puck button into the gate of each other.

    Pyramid

Age: 3- 4 years

Purpose:development of shallow motility, visual and tactile perception

Equipment: Buttons of different shades, sizes, forms

Game traffic: Offer the child to make a pyramid of buttons (starting with the biggest and ending with a small button). Buttons folded with a pile.

    bug

Age: 2-3 years

Purpose: development of shallow motility, imagination, auditory perception.

Equipment: Buttons of different shades, sizes, shapes, threads.

Game traffic: Take a large flat button with four holes. In the diagonal holes, sell a thread, knitting it with a ring. Stretch thread and spin it so that it turns out the harness twisted. We divor the swirling thread for the ends in different directions. Thread will begin to unwind. Together with her, the button will start rotation, making the buzzing sound. We divorce again on the sides and the buzz. You can make several such "beetles" from different buttons and offer the child to guess what a hearing is buzzing.

  1. Funny snake

Age: 2-3 years

purpose: development of shallow motility, tactile perception.

Equipment: D.la this game will need buttons with large holes and lace.

Game traffic: Offer Crouch to ride butchers on the lace. It is important that, having risen, the child felt the difference in textures, thus, tactile receptors will be stimulated. And small fashionists will be able to appreciate this bracelet from buttons.

    Rainbow

Age: 3- 4 years

Purpose of the game : Development of the ability to recognize and call the colors and the size of the subject, the development of shallow motility fingers.

Equipment: Flat panel rainbow, buttons

Stroke Game : The psychologist puts a rainbow to the child. The task of the child is to choose buttons in color, posing on the rainbow.

Rainbow Arc.

We are shining bright

Here the trouble happened to her

Lost part of rays

The rays of the guys collect

All in order will lead

The rainbow will be again

Forest to shine former.

    Button shadow theater

Age: 2-3 years

Purpose: development of shallow motility, visual perception, imagination.

Equipment: Buttons of different shades, sizes, formsGame traffic: A button with a button is located between the screen and . We change the position of the fingers and buttons, owls, smiles, piglets and dogs appear on the wall. We bring the hand to the screen - the figures are reduced, extend - increase.

    Scarce, catch, collect

Age: 5-6 years old

Purpose: development of agility, speed of movements, concentration of attention.

Equipment: Buttons of different shades, sizes, formsGame traffic: The presenter shows the procedure for performing movements: to dial as many buttons as possible, focus, throw off the buttons up and, with a sharp movement, turn the hand to the palm down, catch as much buttons as possible the back of the palm. Fallen buttons to collect the fingers of that hand, on which there are already caught items. Complication: After the fallen buttons are collected, it is necessary to throw off the buttons lying on the hand, and, sharply turning the brush of the hands to catch their palm. Cut buttons - a pure victory. The more buttons won the participant, the more glasses have.

    How many buttons in the box

Age: 5-6 years old

purpose : Razvitia mathematical ideas, auditory perception.

Equipment: 15 small buttons of the same size.

Game traffic: We put them in 5 chains from kinder surprises and close the lid. In the first case - one, in the second - two, and so on. For hearing, it is necessary to place the boxes in order of increasing the number of butts.

    Corners

Age : 5-6 years old

Purpose: development of logical thinking.

Equipment: Sheet paper by cells four to six, select buttons of two colors.

Game traffic: Fill the sheet of paper by cells four to six, we select buttons of two colors and play corners, occupying opposite angles.

    Butterfly

Age: 4-5 years old

Purpose:

Equipment: Plasticine, cardboard, buttons.

Game traffic: Plasticine smearing the fingers in the cardboard. Put buttons, creating bizarre patterns. On this plasticine carbonate buttons - flowers. What a beautiful flower bed! On this - buttons of the fish. And on this - soap bubbles!

    Puggy tree

Age : 5-6 years old

Purpose: development of imagination, shallow motility.

Equipment: Salted dough, plasticine, buttons.

Game traffic: From clay, salt dough, plasticine lepim tree with branches. Stick there soft wires, sprawling the edges. You can stick toothpicks. And make butched leaves!

    Button man

Age: 4-5 years old

Purpose: development of imagination, shallow motility.

Equipment: Fluffy wire and 5 buttons

Game traffic: Fluffy wire and 5 buttons! Several movements, and the little man is ready. He can move, sit, stand on 1 leg and ride a swing.

    Tower

Age: 4-5 years old

purpose : razvitia of visual and tactile perception, shallow motility, logical thinking.

Equipment: 5 buttons of different sizes

Game traffic: We build out of 5 buttons of different size tower. We solve the puzzle, carry a tower from a square to another square, observing certain rules.

1) Almost the upper buttice moves.

2) It is impossible to put a large button to smaller.

    Scores

Age: 4-5 years old

Purpose: razvitia shallow motility, account skills.

Equipment: Buttons, threads.

Game traffic: Tying a strong thread (or wire) with buttons between the legs of the chairs, you can easily play the scores.

    Numbers

Age: 4-5 years old

purpose : Development of shallow motility, mathematical representations.

Equipment: Buttons, Digit Patterns

Game traffic: Draw various numberslet the child opposite each post the same amount of buttons

    Bell

Age: 1-2 years

Purpose: razvitia imagination, auditory perception.

Equipment: B. we lame a metal jar from , or cut the top plastic bottle. We strive in the lid hole and skip the lace with a button on the end.

Game traffic: Such a bell tler will always find application. Bells can be made several, from different buttons and jars. Then listen to the sounds they published.

    Find the subject

Age: 1-2 years

purpose : Razvitia tactile sensations.

Equipment: Buttons of different shades, sizes, forms Game traffic: Hide any object in a button with buttons. Let the child tried to find it.

    Get into goal

Age: 3- 4 years

Purpose: development of shallow and large motility, communicative skills.

Equipment: Buttons of different shades, sizes, shapes, hat or bowls.

Game traffic: Guys take buttons of certain colors. Throw them into a hat or any box. Buttons what color in the hat more - he won

    Hanging fingers

Age: 2-3 years

purpose : R

Equipment: Buttons of different shades, sizes, forms Game traffic: Offer "to like" on the buttons with fingers or "jump" from one row to another row. The exercise is performed both leading and nudious hand.

    Deft fingers

Age: 2-3 years

purpose : Razvitia tactile sensations, shallow and large motility

Equipment: Buttons of different shades, sizes, forms Game traffic: On the back of the palm lies a big button, the rest are scattered on the table. With the help of two fingers of the same hand, collect buttons on the table on one to the container, without dropping a button lying on the hand. Complication: 1) The number of buttons on the back of the palm increases;

2) the actions are performed by the leading and native hand;

3) Changes the combination of fingers in a pair: large and index, large and unnamed, etc.

4) Actions are performed by two hands at the same time.

72. Strong fingers

Age: 3-4 years

purpose : Razvitia tactile sensations, shallow and large motility

Equipment: Buttons of different shades, sizes, forms Game traffic: The button is kept with one finger right and one finger of left hands, a combination of fingers arbitrary or set by another leading. You can use two fingers of the same name (for example, indicative) of different hands or varieve fingers (for example, the little finger and the middle finger) of different hands. We produce strength push on the button alternately with your finger right, and then the finger of the left hand. Pressing finger straightened, "bullible" finger bent.

73. Printing machine

Age: 2-3 years

purpose : Razvitia tactile sensations, shallow and large motility

Equipment: Buttons of different shades, sizes, forms Game traffic: From the buttons is the imitation of the computer keyboard. The child presses the buttons first each finger of one hand, then another hand alternately, producing the "printing" movement.

Complication: carry out the exercises by joint pressing the same fingers of both hands on different buttons.

74. Rising buttons

Age: 2-3 years

purpose : Razvitia tactile sensations, shallow and large motility

Equipment: Buttons of different shades, sizes, forms Game traffic: Offer the child with the help of two fingers of different hands shifting the buttons from the tank on the table, while all the pairs of the fingers of both hands should be involved in the process (in turn).

Complication: Combine in pairs different fingers of both hands, for example, a pair - an index finger right hand And the little finger of the left hand.

75. Sliding buttons for finger pads

Age: 2-3 years

purpose : Razvitia tactile sensations, shallow and large motility

Equipment: Buttons of different shades, sizes, forms Game traffic: We move the buttons on the pads from the index finger to the little finger to the male and back. Exercise to perform alternately right and left hand.

Complication: Performing movement at the same time with two hands.

76. Grow, finger!

Age: 2-3 years

purpose : Razvitia tactile sensations, shallow and large motility

Equipment: Buttons of different shades, sizes, forms Game traffic: With a thumb, moving a button on the phalange of the finger from the nail to the palm and back, forcing "growing" every finger.

Complication: Exercise with two hands at the same time.

78. Circles on the palm

Age: 2-3 years

purpose : Razvitia tactile sensations, shallow and large motility

Equipment: Buttons of different shades, sizes, forms Game traffic: Moving a button with one finger, draw circles on the palm of another hand. Complication: I draw the circles with all your fingers alternately, both the lead hand, and the meaningful.

77. Foot exercises - 2

- Purchase buttons with your fingers;

- peat buttons between the feet;

- Capturing the buttons with the fingers of both legs each, the exercise is performed standing.

-capture buttons with fingers of both legs at the same time, the exercise is running sitting.

- Alternately, each foot lay out buttons on each other, as if sticking.

- Footing the feet into the buttons, "drill" the heel of the fiftie.

- Offering the heels of both legs, try to make the kellls from the buttons.

- Sleep the buttons with your fingers from one container in DR

- Fugged on the buttons, nasty on the rug.

77. Foot exercises

Age: 2-3 years

purpose : Razvitia tactile sensations, shallow and large motility

Equipment: Buttons of different shades, sizes, forms Game traffic: Lower the container with buttons to the floor so that the child can freely put both legs there at the same time. Invite it to immerse the bare feet into the box.

- Singing the feet of circular movements;

-Poglubage to immerse the foot into the buttons, move your fingers;

- Pit is easy to win, alternately dropped the feet into the container. Support a child if he feels unstable.

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